Table of contents
- Changes in v1.3 (Mar 2023 / v1.3.0 -)
- Changes in v1.2 (Sep 2022 / v1.2.0 - v1.2.4)
- Changes in v1.1 (Apr 2022 / v1.1.0 - v1.1.4)
- Changes in Beta #3 (Mar 2022 / v1.0.1 - 1.0.5)
- Changes in Beta #2 (Jan 2022 / v0.9.4 - 0.9.7)
- Initial OpenXR NIS Scaler (Dec 2021)
- Initial OpenXR Hand-to-Controller (Dec 2021)
Changes in v1.3 (Mar 2023 / v1.3.0 -)
- Add chromatic aberration correction for Varjo Aero (reduces red color depth inconsistency, precludes usage of post-processing like sunglasses).
- Contributed by Bernhard Berger, thanks!
- Add foveated rendering support for Quest Pro.
- Warning: there are bugs in the Oculus software that prevent using the eye tracker on PC for some users. If you are experiencing issues, check your OpenXR Toolkit log file for the following error message:
xrCreateEyeTrackerFB() failed with XR_ERROR_RUNTIME_FAILURE! This is an Oculus platform software bug, please file a report to Meta!
- Warning: there are bugs in the Oculus software that prevent using the eye tracker on PC for some users. If you are experiencing issues, check your OpenXR Toolkit log file for the following error message:
- Remove resolution override cap on Pico (was limited by SteamVR).
- Make resolution override use the height instead of width as reference (allows to change FOV on Pimax).
- Rename “Shaking reduction” to “Over-prediction reduction” and reverted behavior to version 1.1.
- Some bug fixes related to foveated rendering with Direct3D 12.
- Some bug fixes related to Turbo Mode.
- Add a command line option to alter the over-prediction reduction value.
- Fix an issue with foveated rendering that caused blocky clouds in iRacing.
- Fix an issue with Vive Cosmos.
- Fix an issue when running non-Direct3D applications (OpenXR Toolkit will not be enabled).
- Add an automatic check for updates in the Companion app.
- Hotfix #1: Fix issues when using Easy Anti-Cheat (eg: War Thunder, Pavlov VR Beta, Ghosts of Tabor).
- Thanks ragesaqvr!
- Hotfix #1: Enable foveated rendering support on The Elder Scrolls V: Skyrim VR and Fallout 4 VR.
- Contributed by Erik Uri, thanks!
- Hotfix #1: Fix visual glitch in Fallout 4 VR with Windows Mixed Reality headsets.
- Contributed by Erik Uri, thanks!
- Hotfix #2: Fix installer bug that prevented the Easy Anti-Cheat fix from hotfix #1.
Changes in v1.2 (Sep 2022 / v1.2.0 - v1.2.4)
- Fix support for iRacing, War Thunder and F1 2022.
- Fix support for X-Plane 11 and X-Plane 12 (only in conjunction with OpenXR-Vk-D3D12 on Windows Mixed Reality only, and no support for foveated rendering).
- Fix support for Unreal Engine OpenXR plugin and Unity OpenXR plugin.
- Fix crash with DX12 and MSFS/SU10.
- Fix Eye-tracked Foveated Rendering with MSFS/SU10.
- Fix WMR motion reprojection on/off setting not sticking across leaving/re-entering VR.
- Fix WMR motion reprojection issues when used with Shaking Reduction.
- Fix “invisible menu” issue with DX12 and Varjo.
- Fix incompatibility between eye tracking and controller/hand tracking on Varjo.
- Fix detection of hand tracking with PimaxXR.
- Fix issue when RGB color correction is not applied when post-processing is off.
- Fix upside-down image issue with certain games.
- Add support for both eye-tracked foveated rendering and fixed foveated rendering in Assetto Corsa Competizione.
- Add new “tutorial menu” for first time-use, will help debugging issues with users not able to bring up the menu.
- Add option to alter filtering policy with foveated rendering (possibly eliminate unwanted glitches with certain games).
- Support writing FPS/frame times to a CSV file (saved under
%LocalAppData%\OpenXR-Toolkit\stats
). - Add frame rate throttling for all headsets.
- Added VRAM statistics in the overlay.
- Add “legacy menu” mode that reverts the menu to pre-1.1.2, for people not able to bring the menu or having performance issues with the menu.
- Add visual warning in the menu when HAGS is turned on.
- Add option to disable hidden area mesh (only supported on certain applications).
- Add left/right blind eye option (only supported on certain applications).
- Add clock to the overlay.
- Include overlay/menu in screenshots.
- Removed Pimax WFOV hack.
- Make safe mode even safer.
- Hotfix #1: Add “Turbo mode”.
- Hotfix #1: Add support for AMD FidelityFX Contrast Adaptive Sharpening (CAS).
- Hotfix #1: Fix support for HTC Vive Cosmos and Vive Focus (to use native OpenXR runtime rather than SteamVR).
- Hotfix #1: Fix app CPU frame times measurements.
- Hotfix #1: Fix crash with Bonelab on Oculus devices.
- Hotfix #1: Fix visual glitches with foveated rendering in certain games (eg: Assetto Corsa).
- Hotfix #1: Improve the frame throttling option to reduce frame latency.
- Hotfix #1: Fix Pimax eye tracker module support to work with newer eye tracker software.
- Hotfix #1: Fix issue with World Scale when application submits depth information.
- Hotfix #1: Display the “tutorial” menu after changing hotkeys and/or reinstalling OpenXR Toolkit.
- Hotfix #1: Add an option to display and record statistics a higher rate (10 Hz vs 1 Hz).
- Hotfix #1: Display frame times in milliseconds.
- Hotfix #1: Add a way to toggle statistics recording from the command-line tool.
- Hotfix #1: Add an indicator in the overlay that statistics recording is on.
- Hotfix #2: Delete bogus registry keys that can break the OpenXR Loader (eg: caused by XRNeckSafer installer).
- Hotfix #2: Remove resolution cap on Varjo.
- Hotfix #3: Fix Turbo Mode crashes in Flight Simulator 2020.
- Hotfix #3: Add a foveated rendering option to cull hidden area mesh (mostly for iRacing, only supported on certain applications).
- Hotfix #3: Workaround to Oculus OpenXR issue with ACC (call out of order).
- Hotfix #3: Do not display CPU frame time in the overlay when it cannot be determined reliably.
- Hotfix #3: Add a “target frame rate” option to have the overlay give headroom based on a desired frame rate.
- Hotfix #3: Fix screenshot showing both eyes with certain applications (eg: iRacing).
- Hotfix #4: Fix Turbo Mode crashes in DCS World.
Changes in v1.1 (Apr 2022 / v1.1.0 - v1.1.4)
- Add support for Foveated Rendering with eye tracking (sometimes called ETFR or DFR) on Varjo devices, HP G2 Omnicept, and Pimax devices with extension modules.
- Add support for adjusting exposure, vibrance, highlights, and shadows (post-processing)
- Add quick access presets (post-processing): Sun Glasses (light/dark) and TruNite (night flying)
- Add support to disable image post-processing entirely.
- Improve the sharpening of AMD FidelityFX Super Resolution (FSR).
- Add CPU-bound indicator and CPU headroom measurements in the overlay.
- Add support for left/right eye biasing with Fixed Foveated Rendering (allow for lower resolution in one eye).
- Properly handle Fixed Foveated Rendering with lower in-game render scale (no lower than 51%).
- Add trigger-on-haptics to the hand tracking support (simulate a button press upon game haptics + programmed gesture).
- Add an option to override the OpenXR target resolution for each application.
- Add an option to enable/disable Motion Reprojection for each application (Windows Mixed Reality only).
- Add an option to disable the toolkit for each application (from the Companion app).
- Add an option to disable timeout in the menu.
- Add detailed traces capture from the Companion app (for troubleshooting).
- Save screenshot for both eyes.
- Hotfix #1: Add command-line tool to modify settings on-the-fly.
- Hotfix #1: Add zoom feature.
- Hotfix #1: Add option to select which eye to take a screenshot of.
- Hotfix #1: Make the overlay position customizable.
- Hotfix #1: Fix the menu display on Pimax.
- Hotfix #1: Fix eye tracking detection on G2 Omnicept.
- Hotfix #2: Fix a crash with OpenXR Tools for Windows Mixed Reality.
- Hotfix #3: Fix visual issues introduced in 1.1.2 for WMR users.
- Hotfix #3: Add an option to change opacity of the menu.
- Hotfix #4: Fix Pimax WFOV hack issue introduced in 1.1.1.
Changes in Beta #3 (Mar 2022 / v1.0.1 - 1.0.5)
- Add support for Fixed Foveated Rendering (FFR) (with selected GPUs only).
- Add support for anamorphic upscaling (independent upscaling of horizontal and vertical resolution).
- Add support for adjusting brightness, contrast and color saturation.
- Add an option to lock the motion reprojection rate (Windows Mixed Reality only).
- Add an option to only display the menu in one eye.
- Add an option to save screenshots to different file formats.
- Add a configurable hotkey to move up in the menu.
- Add mip-map Level Of Detail (LOD) biasing when using upscaling (changes texture details slightly).
- Hand tracking is confirmed to work with Oculus Quest 2 (see instructions).
- Re-design the in-headset, on-screen menu.
- Move the Field Of View (FOV) override feature out of experimental mode.
- Display the effective Field Of View (FOV) value in the menu.
- Upgrade to NIS 1.0.2.
- Fix crash with Unity applications.
- Fix issue with the sharpening settings not being applied correctly.
- Fix incorrectly computed menu placement and menu eye offset.
- Fix installer bug that prevented upgrading the Companion app without uninstalling first.
- Fix issue where loss of hand tracking would not properly release the virtual controller buttons.
- Fix heavy flickering issue with SteamVR runtime and when using Motion Reprojection with WMR runtime.
- Fix bugs with the Hand-to-Controller configuration tool and international locales.
- Hotfix #1: Fix issue with Oculus runtime and DirectX 11.
- Hotfix #1: Greatly improve image quality of FFR when using a resolution of 1/2x and/or 1/8x.
- Hotfix #1: Fix the sharpening effect when using FSR (was a regression from Beta #2).
- Hotfix #1: Display the Motion Reprojection rate in FPS instead of a fraction of the refresh rate.
- Hotfix #2: Fix a regression introduced in Hotfix #1 and causing the FFR mask to be incorrectly applied.
- Hotfix #2: Allow finer adjustment of the contrast (0.01 step).
- Hotfix #2: Fix position of the FPS overlay.
- Hotfix #2: Disable the OpenXR Toolkit when the application is Edge/Chrome (eg: 360 videos).
- Hotfix #3: Fix menu display with certain applications.
- Hotfix #4: Fix issue caused by EVGA software.
- Hotfix #4: Introduce Pimax culling workaround (“WFOV Hack”) for Flight Simulator 2020.
- Hotfix #4: Add override for each field of view angles independently.
- Hotfix #4: Unlock Motion Reprojection when exiting.
Changes in Beta #2 (Jan 2022 / v0.9.4 - 0.9.7)
- Add support for AMD FidelityFX Super Resolution (FSR).
- Add support for DX12 (experimental).
- Add configuration via in-headset, on-screen menu.
- Add FPS counter and performance overlay.
- Add World Scale override.
- Add Prediction Dampening (reduce shaking).
- Make in-game hotkeys customizable.
- Integrate new project logo.
- Add an option to disable the layer without having to uninstall it.
- Upgrade to NIS 1.0.1.
- Configure the NIS shader to use optimal compute scheduling based on the GPU brand.
- Add debug message to investigate swapchain issues with certain OpenXR runtimes.
- Moved logs and screenshot into subfolders in
%LocalAppData%\OpenXR-Toolkit
(no filesystem clobbering). - Try to load hand mappings configuration file from
%LocalAppData%\OpenXR-Toolkit\configs
(which is user writable). - Fix “index tip tap” hand gesture.
- Allow multiple gestures to be bound to the same controller input.
- Tentatively fix loss of tracking/loss of synchronization with the emulated controller.
- Add controller timeout to simulate shutdown of the controller after loss of hand tracking.
- Fix frequent
XR_ERROR_LIMIT_REACHED
error when using the OpenXR Developer Tools for Windows Mixed Reality. - Hotfix #1: Fix issue with AMD graphic cards.
- Hotfix #2: Fix issue with Varjo Aero headset.
- Hotfix #3: Fix issue with Vive Pro 2 and Vive Cosmos headsets.
- Hotfix #3: Changed world scale setting to follow what SteamVR does (lower percentage means smaller scaler and vice-versa).
- Hotfix #3: Fixed Ctrl+Alt custom key support.
- Hotfix #3: Improvements to the menu (highlights, display).
- Hotfix #3: Display the current version in the menu and the Companion app.
- Hotfix #3: Disable the use of Prediction Dampening with Varjo heasets (Varjo runtime bug).
- Hotfix #3: Change the menu offset range from +/- 500 to +/- 3000.
- Hotfix #3: Fallback to Arial font when Segoe UI Symbol is not installed.
- Hotfix #3: Installer is now digitally signed.
Initial OpenXR NIS Scaler (Dec 2021)
- Support for NVIDIA Image Scaling (NIS).
- Support with DX11 only.
Initial OpenXR Hand-to-Controller (Dec 2021)
- Support Ultraleap hand tracking devices.
- Draw a basic articulated hand skeleton.
- Support with DX11 only.
- Support customization through the configuration tool.