Fix support for X-Plane 11 and X-Plane 12 (only in conjunction with OpenXR-Vk-D3D12 on Windows Mixed Reality only, and no support for foveated rendering).
Fix support for Unreal Engine OpenXR plugin and Unity OpenXR plugin.
Fix crash with DX12 and MSFS/SU10.
Fix Eye-tracked Foveated Rendering with MSFS/SU10.
Fix WMR motion reprojection on/off setting not sticking across leaving/re-entering VR.
Fix WMR motion reprojection issues when used with Shaking Reduction.
Fix “invisible menu” issue with DX12 and Varjo.
Fix incompatibility between eye tracking and controller/hand tracking on Varjo.
Fix detection of hand tracking with PimaxXR.
Fix issue when RGB color correction is not applied when post-processing is off.
Fix issue with hand tracking in DCS.
Fix upside-down image issue with certain OpenComposite games.
Add support for both eye-tracked foveated rendering and fixed foveated rendering in Assetto Corsa Competizione.
Add new “tutorial menu” for first time-use, will help debugging issues with users not able to bring up the menu.
Add option to alter filtering policy with foveated rendering (possibly eliminate unwanted glitches with certain games).
Support writing FPS/frame times to a CSV file (saved under %LocalAppData%\OpenXR-Toolkit\stats).
Add frame rate throttling for all headsets.
Added VRAM statistics in the overlay.
Add “legacy menu” mode that reverts the menu to pre-1.1.2, for people not able to bring the menu or having performance issues with the menu.
Add visual warning in the menu when HAGS is turned on.
Add option to disable hidden area mesh (only supported on certain applications).
Add left/right blind eye option (only supported on certain applications).
Add clock to the overlay.
Include overlay/menu in screenshots.
Removed Pimax WFOV hack.
Make safe mode even safer.
Changes in v1.1 (Apr 2022 / v1.1.0 - v1.1.4)
Add support for Foveated Rendering with eye tracking (sometimes called ETFR or DFR) on Varjo devices, HP G2 Omnicept, and Pimax devices with extension modules.
Add support for adjusting exposure, vibrance, highlights, and shadows (post-processing)
Add quick access presets (post-processing): Sun Glasses(light/dark) and TruNite(night flying)
Add support to disable image post-processing entirely.
Improve the sharpening of AMD FidelityFX Super Resolution (FSR).
Add CPU-bound indicator and CPU headroom measurements in the overlay.
Add support for left/right eye biasing with Fixed Foveated Rendering (allow for lower resolution in one eye).
Properly handle Fixed Foveated Rendering with lower in-game render scale (no lower than 51%).
Add trigger-on-haptics to the hand tracking support (simulate a button press upon game haptics + programmed gesture).
Add an option to override the OpenXR target resolution for each application.
Add an option to enable/disable Motion Reprojection for each application (Windows Mixed Reality only).
Add an option to disable the toolkit for each application (from the Companion app).
Add an option to disable timeout in the menu.
Add detailed traces capture from the Companion app (for troubleshooting).
Save screenshot for both eyes.
Hotfix #1: Add command-line tool to modify settings on-the-fly.
Hotfix #1: Add zoom feature.
Hotfix #1: Add option to select which eye to take a screenshot of.
Hotfix #1: Make the overlay position customizable.
Hotfix #1: Fix the menu display on Pimax.
Hotfix #1: Fix eye tracking detection on G2 Omnicept.
Hotfix #1: Fix various crashes with OpenComposite (DCS, ACC, IL2).
Hotfix #1: Fix issue with OpenComposite and Oculus devices.
Hotfix #1: Fix issue with OpenComposite and missing menu/loading screens.
Hotfix #1: Fix issue with OpenComposite and upside-down menu.
Hotfix #2: Fix a crash with OpenXR Tools for Windows Mixed Reality.
Hotfix #3: Fix visual issues introduced in 1.1.2 for WMR users.
Hotfix #3: Fix NIS/FSR support with OpenComposite.
Hotfix #3: Add an option to change opacity of the menu.
Hotfix #4: Fix Pimax WFOV hack issue introduced in 1.1.1.
Changes in Beta #3 (Mar 2022 / v1.0.1 - 1.0.5)
Add support for Fixed Foveated Rendering (FFR) (with selected GPUs only).
Add support for anamorphic upscaling (independent upscaling of horizontal and vertical resolution).
Add support for adjusting brightness, contrast and color saturation.
Add an option to lock the motion reprojection rate (Windows Mixed Reality only).
Add an option to only display the menu in one eye.
Add an option to save screenshots to different file formats.
Add a configurable hotkey to move up in the menu.
Add mip-map Level Of Detail (LOD) biasing when using upscaling (changes texture details slightly).
Hand tracking is confirmed to work with Oculus Quest 2 (see instructions).
Re-design the in-headset, on-screen menu.
Move the Field Of View (FOV) override feature out of experimental mode.
Display the effective Field Of View (FOV) value in the menu.
Upgrade to NIS 1.0.2.
Fix crash with Unity applications.
Fix issue with the sharpening settings not being applied correctly.
Fix incorrectly computed menu placement and menu eye offset.
Fix installer bug that prevented upgrading the Companion app without uninstalling first.
Fix issue where loss of hand tracking would not properly release the virtual controller buttons.
Fix heavy flickering issue with SteamVR runtime and when using Motion Reprojection with WMR runtime.
Fix bugs with the Hand-to-Controller configuration tool and international locales.
Hotfix #1: Fix issue with Oculus runtime and DirectX 11.
Hotfix #1: Greatly improve image quality of FFR when using a resolution of 1/2x and/or 1/8x.
Hotfix #1: Fix the sharpening effect when using FSR (was a regression from Beta #2).
Hotfix #1: Display the Motion Reprojection rate in FPS instead of a fraction of the refresh rate.
Hotfix #2: Fix a regression introduced in Hotfix #1 and causing the FFR mask to be incorrectly applied.
Hotfix #2: Allow finer adjustment of the contrast (0.01 step).
Hotfix #2: Fix position of the FPS overlay.
Hotfix #2: Disable the OpenXR Toolkit when the application is Edge/Chrome (eg: 360 videos).
Hotfix #3: Fix menu display with certain applications, such as OpenComposite-ACC.